Johannes Keczan

Bardo

Overview

2D Platformer

Reference game: Sheepy

Engine: School-provided custom engine (TGE)

Time: 12 weeks (half-time)

Team size: 14 people

My contributions

Player movement

Gameplay Mechanics:

  • Crushers
  • jump refill
  • falling platforms
  • scripted event

Audio implementation

Highlights

Scripted event

The closer you got to the bell tower the louder it became. Also made the door open with camera shake. I’m very proud of the overall sound design here.

Wisp movement

I made the wisps move in unique patterns to make them more alive (the wisps indicated how many jumps you had).

Falling platforms

Nothing special but some added polish