Johannes Keczan

Beak Noir

Overview

Top-down isometric

Reference game: Death’s Door

Engine: School-provided custom engine (TGE)

Time: 7 weeks (half-time)

Team size: 13 people

My contributions

Player combat

Gameplay mechanics:

  • Doors
  • Levers/buttons
  • health pickups
  • Breakable objects

Scenemanaging

Audio implementation

Highlights

Combat

I made the melee and shooting combat. Melee had a triple combo.

Main menu

Nothing too fancy but some added polish to the main menu, if we had the time I would have liked to separate the cogwheels from the texts and make them spin.