Johannes Keczan
Reference game: Death’s Door
Engine: School-provided custom engine (TGE)
Time: 7 weeks (half-time)
Team size: 13 people
Player combat
Gameplay mechanics:
Scenemanaging
Audio implementation
I made the melee and shooting combat. Melee had a triple combo.
Nothing too fancy but some added polish to the main menu, if we had the time I would have liked to separate the cogwheels from the texts and make them spin.